Sunday, December 8, 2019

Tierfon Mission: Legacy

This Tierfon Mission sends the heroes back to Corellia, where they can solve a mystery and make a discovery of tremendous importance to the Rebellion.

-Nate



Star Wars: Age of Rebellion: Legacy
The Clone Wars wrought many changes on this galaxy, including the transition from the Old Republic to a New Order, the end of the Jedi, and more. Even so, remnants of what used to be still remain, providing a link to the past for those who can find them. Such is the case with a Neti Jedi named Obah, who was betrayed and murdered on the planet Corellia. Although her life was cut tragically short, the power of the Force was with her—and can be with those who stand against the tyranny of the Galactic Empire.

Adventure Summary
This adventure begins when the PCs are contacted by a like-minded being from Corellia, a Drall historian named Emiss who has heard of their exploits and wishes to aid them in their efforts. To that end, he reaches out to various contacts, eventually finding a Rebel sympathizer who can make contact with Tierfon Outpost and ask for a meeting. They can have the meeting at a cantina on the beach, where the Drall presents them with an old comlink. Using it, the PCs can track a weak but persistent signal down into the sewers beneath Coronet City, where—after facing a number of hazards—they find a similarly old R2 unit. It presents them with a test, a hologram of its old mistress, and if they pass it is willing to accompany them. That is when agents of the Empire arrive on the scene, however. During the ensuing battle, the PCs learn that the droid harbors one more secret: Obah's lightsaber.


Planning and Preparation
While at Tierfon Outpost, the PCs are called in for a meeting with Major Kento Moorla and Lieutenant Juno Bast. It is the latter who presents them with a cryptic message that she recently received.

Recently a band of freedom fighters scored a daring coup on Corellia. If they are willing to take another such risk, I have an opportunity for them to help guard the peace and justice in our galaxy.

There is a date and time connected with this potential meeting, one that gives them a little time to prepare if they want to keep the appointment. Given that, they might be able to requisition some equipment items, at the GM's discretion, before boarding their ship and taking flight. Whatever the case, they are given an Ubrikkian cargo skiff for their use on this mission.


Involving the Player Characters
This scenario assumes that the PCs are part of a Special Operations team working out of Tierfon Outpost, and that they participated in the events of the scenario “Turncoat.” If either of those assumptions is not the case, then the GM may need to do some additional work in order to weave them into this mission.

Mission Objectives and PC Duty
Detailed below are some of the ways in which this assignment can tie into different objectives.
  • Combat Victory: While more limited in scope than some other missions, this one still presents good opportunities for taking the battle to the Empire.
  • Counter-Intelligence: The need for discretion and stealth on this mission is a perfect fit for characters with this duty.
  • Intelligence: The secrets possessed by Obah's R2 unit and the holograms it has recorded could be a major score for the Rebellion.
  • Internal Security: Given the stakes of what the PCs might accomplish here, it is vital that PCs with this duty guard against any potential treachery.
  • Personnel: As always, characters with this duty can look out for their fellows and help ensure success for the whole team.
  • Political Support: What the PCs stand to learn from success here could allow them to rally like-minded beings under the banner of the Rebellion.
  • Recruiting: While the PCs aren't likely to win over any organic recruits from this mission, they can still gain the posthumous aid of a potent ally.
  • Resource Acquisition: As mentioned above, the recordings carried by the R2 unit are of immense value to the Rebellion.
  • Sabotage: Success for this mission creates a major setback for those who want to stamp out any remaining sparks of the Jedi Order.
  • Space Superiority: Any time the PCs need to escape from a world, there's a chance to cause harm to the Imperial Navy.
  • Support: The many challenges presented by this mission provide ample opportunities for PCs with this duty to aid their comrades in arms.
  • Tech Procurement: Although the R2 unit might seem like a small prize, the secret that it contains is a truly important acquisition.

Episode 1: A Fellow Enthusiast
As they approach Coronet City on Corellia, the PCs are haled and asked to identify themselves as well as their business here. This is a chance to make Computers checks for forging fake identifications, and Deception to tell a convincing stories. Assuming that they are allowed to land—in a docking bay that is detailed below—then they can head out to the appointed meeting.




The Downtime Cantina
The meeting takes place at the Downtime Cantina, which sit on Corellia's noted Gold Beaches. It is a small structure with a main room boasting several tables and a bar (A), and a small back room (B).
When the PCs arrive, they find a variety of being relaxing and having drinks. There is only one Drall, however, and that is Emiss. He addresses the PCs in a nonchalant way, using vague hints to establish that they are his intended contacts. Once he is satisfied, he presents the item that he has found—an old-style comlink. Pinging it evokes a return signal, albeit a weak one. With this, along with a successful hard Computers check, the PCs can track the origin of the signal back into Coronet City—indeed, back into the disreputable Blue Sector of that location. Once the PCs set out for that area, continue in the next section. 

What is more, although the Imperials are not yet alerted to the presence of the PCs, the GM should feel free to have them make Perception checks opposed to unknown Stealth or Deception efforts in order to build the tension during this scene.


Episode 2: Down and Out in Coronet City
Once they head back into the sprawling metropolis, the PCs should make an average Computers check in order to keep tracking the signal. Eventually it leads them to a place where it seems to emanate from beneath them. At that point, those who succeed at easy Core Worlds checks recognize that there is an extensive sewer system beneath the city, and that the source of the transmissions can probably be found down there.

The Storm Sewers
Use the map above as a general layout for the tunnels that crisscross beneath Coronet City; each of the following suggested encounters fits a different section. Note that this scenario doesn't present a complete map of the sewers; rather, the different locations in the maps, above, should be used as set pieces for the following encounters. 

At one point the PCs run into a number of duracrete slugs that are feeding on the walls of the tunnel; they must fight their way through them in order to continue on their intended route.

Duracrete Slugs (Rival): Refer to page 22 of the Under a Black Sun PDF for stats.

Inclement Weather
While the PCs are exploring the sewers, it starts to rain back up on the surface. At first this means little to the PCs, but as time passes the flow of water becomes more of a challenge. In game terms, this causes the tunnels to be treated as difficult terrain, as detailed on page 227 of the Core Rulebook.

Imperial Pursuit
Some time later, the PCs should make Perception checks opposed to the Stealth efforts from a squad of stormtroopers. Having identified the party's vessel, they begin their efforts at finding, cornering and neutralizing this band of Rebels.

Stormtroopers (Minions): Refer to page 420 in the Core Rulebook for stats.

Stormtrooper Sergeant (Rival): Refer to pages 420-1 in the Core Rulebook for stats.


Episode 3: New Friends and Old Foes
Eventually the PCs find an old astromech droid that once served Obah the Neti, and now survives beneath the surface of Coronet City by splicing himself into available power sources and performing self-maintenance. This moves the mission into its final stages.

The Droid
R2-D0 served Obah the Neti faithfully during her career in the Jedi Order, even when she decided to leave behind the call to arms of the Clone Wars so that she could better serve the scrumrats living on Corellia. After the transmission of Order 66, which caused clone troopers to turn on their Jedi leaders and thus led to the downfall of the Jedi, Obah tasked D0 with recording as much of her teachings as was possible, before she was killed by criminals. For that reason, the droid is prepared to test those who want its assistance, so as to know if they are worthy.

R2-D0 (Rival): Refer to page 428 in the Core Rulebook for stats.

The Test
Once D0 believes he can trust the PCs—which requires an average Negotiation check, with boost or setback dice assigned for good or bad argumentation or roleplaying—the droid projects a holographic recording of Obah, in which she speaks a single phrase. If the PCs can answer with the correct response, then she moves on to the next phrase.
  • She says, “There is no emotion.” The answer is, “There is peace.”
  • She says, “There is no ignorance.” The answer is, “There is knowledge.”
  • She says, “There is no passion.” The answer is, “There is serenity.”
  • She says, “There is no death.” The answer is, “There is the Force.”
An average Lore check can recognize these phrases as being part of the old Jedi Code. As long as one or more of the PCs can provide the correct responses, R2-D0 agrees to go with them. Failing that, they might need to subdue the droid.


Back to the Surface
Once they exit from the sewer tunnels, the PCs need to make their way back to the docking bay in which they landed. The problem here is that there are more Imperial stormtroopers assigned to guard this location, so the PCs must sneak past or shoot their way through them.

Stormtroopers (Minions): Refer to page 420 in the Core Rulebook for stats.

Stormtrooper Sergeant (Rival): Refer to page 420-1 in the Core Rulebook for stats.

Relic of the Past
At a dramatically appropriate moment, R2-D0 reveals one more secret that it has been keeping: Obah's lightsaber. It tootles in Binary at the character who can most likely wield the weapon, and then opens its storage compartment to reveal the lightsaber. When the time is right, D0 launches it toward the character best prepared to use it.

Off into Space
Given the fact that this planet is home to the Corellian Engineering Corporation and its shipyards, there are plenty of Imperial vessels in orbit. For that reason, the PCs face numerous TIE fighters as they make their exit. At the GM's discretion, if the PCs have built enough of a reputation through their previous activities, then the Empire could even send one of its aces after them.

TIE Pilots (Minions): Refer to page 423 in the Core Rulebook for stats.

TIE Ace (Rival): Refer to page 423 in the Core Rulebook for stats.

TIE/ln Fighters: Refer to page 270 in the Core Rulebook for stats.


Familiar Faces?
If the PCs participated in the events of the scenario “Turncoat,” then an old enemy, ISB Lieutenant Ennis Dul'Tir—assuming that he survived the encounter—could show up here, helping to build him up as a recurring enemy.


Epilogue
Success can gain some important resources for the Rebel Alliance, while failure could lead to capture, imprisonment, or worse.

Rewards for Risks
The PCs should earn 10 experience points each for success, or 5 if they fought the good fight but were unsuccessful. Additionally, those who played to their motivations could earn an extra 5 experience points. Finally, any character who is Force-sensitive gains a tremendous opportunity to learn more about the ways of the Jedi, including the acquisition of their signature weapon.


Appendix 1: Opening Crawl
Presented below is an opening crawl in the style of the Star Wars movies for use with this scenario.


STAR WARS

AGE OF REBELLION

LEGACY

It is a time of civil war.

A mysterious discovery on the planet Corellia leads Rebel heroes into

a decades-old mystery, one that could lead them into a trap,

or that could provide them with a powerful new weapon to use

in their battle against the Galactic Empire.


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