Thursday, October 19, 2023
Dooku: Jedi Lost
Monday, October 16, 2023
Chapter 1: The Mandalorian (The Mandalorian, S1, E1)
Just re-watched the episode that started Disney+, "The Mandalorian" Chapter 1: The Mandalorian (directed by Dave Filoni, written by Jon Favreau and George Lucas, original air date Nov 12, 2019).
Mandalorian: I can bring you in warm, or I can bring you in cold.
Such a great start to the series! I have two minor quibbles; the first is how Mando attacks the Quarren (called "Quarren Trawler" in the IMDb entry) who appears to be running away and causes an industrial accident with the very doorway pictured above. Seems a bit gratuitous, especially for a target that appears to be leaving the fight. The second is the loss of random landspeeder driver who tells Mando to 'stay off the ice'. He seems to have known how dangerous the area was...but had to die for some reason to drive that point home? Unnecessarily to my mind. Those two minor points are all I had for criticism. They certainly do set a tone for how cheap life is in this neck of the galaxy.
I am thrilled with how fast we get to the good stuff. Meeting Greef Carga and the Armorer as well as fan favorites Kulil and IG-11. Meeting "the Client" and Dr. Pershing and their inexplicably dirty stormtroopers. This portion of the Imperial Remnant has some 'splaining to do. Some great lines like "I can bring you in warm, or I can bring you in cold" and "Bounty hunting is a complicated profession". And, of course, meeting your friend and mine, the star of this or any other show from 2019: Baby Yoda!
I like the deadpan humor of IG-11 repeatedly attempting to initiate his self-destruct sequence. I love the Razor Crest as a Star Wars vessel, Mando's extensive collection of weapons, and his (apparent) frequent use of carbonite freezing. Pretty cool (carbonite pun intended).
Thursday, October 12, 2023
The Princess and the Scoundrel
Long Time, No See
Wow! It has been a long time since I posted something here. Last post was summer of 2020. Missed the last third of that year, all of 2021, all of 2022, and 5/6ths of 2023. A picture of our good buddy Han, frozen in carbonite, seems appropriate somehow.
I have big plans for the next few months! A veritable flurry of posts, many in the "media review" vein. As negligent as I have been in the blog updating realm, I have been nearly as bad in my Star Wars book reading. Luckily, many of the books published since 2019 or so have been in the High Republic era; which I have no interest in at this time. However, there are a ton of books that I will be tackling (and reviewing here, dear readers), starting today.
Here is a list, in order of their publication, of the books I will be working my way through, starting now.
Dooku: Jedi Lost (Cavan Scott, 2019) --- just checked this out from the library today
Padmé: Queen's Peril (E. K. Johnston, 2020)
Thrawn Ascendancy: Chaos Rising (Timothy Zahn, 2020)
From a Certain Point of View: The Empire Strikes Back (various, 2020)
Thrawn Ascendancy: Greater Good (Timothy Zahn, 2021)
Thrawn Ascendancy: Lesser Evil (Timothy Zahn, 2021)
Padmé: Queen's Hope (E. K. Johnston, 2022)
Brotherhood (Mike Chen, 2022)
Shadow of the Sith (Adam Christopher, 2022)
Stories of the Jedi and Sith (various, 2022)
Padawan (Kiersten White, 2022)
Inquisitor: Rise of the Red Blade (Delilah S. Dawson, 2023)
From a Certain Point of View: Return of the Jedi (various, 2023)
Crimson Climb (E. K. Johnston, 2023)
I have to admit that it is the last title on this list that really sparked my interest. Almost released, a story about Qi'ra, from a good SW author. I'm sold! Can't wait to get my hands on it.
I will also be going through the various high quality offerings on Disney+ that have come out since we last spoke in this format.
The Mandalorian Season 1 (2019)
The Mandalorian Season 2 (2020)
The Book of Boba Fett (2021)
Obi-wan Kenobi (2022)
Andor Season 1 (2022)
The Mandalorian Season 3 (2023)
Ahsoka Season 1 (2019)
We have a ton a material to get through. I plan to rewatch all of the above episodes (57 of them!) before writing a blog post on each. Sounds delightful (and like it will take awhile).
Friday, August 14, 2020
First Foray into Solo Play Open Alpha
My sons and I played a cooperative game against the X-Wing Solo Play rules developed by FFG. Here is a link to the Open Alpha version of the rules.
***
Tierfon Black Squadron sent three X-wings on a mission to harass a TIE squadron based on Geedon II. Rebel units on the ground required a distraction, and nothing gets the Imps attention like attacking X-wings!
Chosen for the mission were Flying Officers Athin Finn (human male, played by Nels), Satry Rudemo (human male, played by me), and Mowha Lokar (Duros male, played by Archer).
The three heroes entered from the far side of the map, facing off against three TIEs, initially. In later turns, more TIEs and a pair of TIE Interceptors arrived to join the fray.
When all was said and done, the pilots from Black Squadron provided the distraction the Rebels needed, and then some. FO Finn shot down 2 TIE fighters and 1 TIE interceptor. FO Rudemo accounted for 2 more TIE fighter kills. FO Lokar killed a TIE interceptor, but was himself shot down by a different TIE interceptor.
Flying starfighters is a complicated profession, is it not?
Taking out six enemy fighters is a good thing; but losing a precious T-65B X-wing in the process stings. We assumed FO Lokar ejected into space and was retrieved by the clean up crew aboard the YT-1300. He suffered the usual bumps and bruises associated with such a rough outing, but will be returned to duty after some down time.
Monday, April 13, 2020
Tierfon Mission: Illumination
-Nate
- Combat Victory: As expected, there's plenty of chances to do battle with the Empire—and this time with one of its ranking agents.
- Counter-Intelligence: Keeping the Empire from discovering the temple's contents is a priority.
- Intelligence: In the same vein, gaining those secrets for the Alliance is also a victory.
- Internal Security: As always, it's important to make sure that everyone adheres to the mission.
- Personnel: Similarly, it's crucial to make sure that all team members are well protected.
- Political Support: Discovering the lore hidden in the temple, and thus helping a Force-sensitive character develop abilities—could be a means of winning popular support for the Alliance.
- Recruiting: In the same way, having such a paragon might win others to the cause.
- Resource Acquisition: The lore that can be acquired here is an important resource, indeed.
- Sabotage: This is also a good chance to damage the Imperial war machine.
- Space Superiority: Once the Inquisitor arrives, there's a chance to fight aboard the party's ship.
- Support: Given the wide variety of tasks involved in conducting this mission, there are ample opportunities to support fellows Rebels.
- Tech Procurement: The technological insight available from this mission could be a real coup.
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Massassi Temples
For a good map of the area around the Massassi temples on Yavin IV, please refer to Wookieepedia. |
- An average Perception check reveals two different sets of tracks in the area; both are humanoid and wearing boots, and one is slightly larger than the other.
- From there, an average Survival check can follow those tracks northwest into the jungle.
- A hard Survival check, after entering the jungle, reveals tracks from medium-sized reptavian creatures; these are the chokus, detailed below.
- At the temple itself, another average Perception check reveals impact marks from blaster bolts, but the source of them is not yet apparent.
- Finally, a hard Computers check and the use of a scanner pack reveals an occasional burst of encrypted transmission, which an average Warfare check can identify as coming from an Imperial probe droid.
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Imik
Suum
Brawn 1 Agility
2 Intellect 2
Cunning
2 Willpower 3 Presence 2
Soak: 1 Wound
Threshold: 11
Strain Threshold:
13 M/R Defense: 0 / 0
Skills:
Astrogation 2, Computers 3, Cool 1, Core Worlds 2, Lore 1,
Mechanics 2, Outer Rim 2, Perception 2, Piloting—Planetary 2,
Piloting—Space 2, Ranged—Light 1, Vigilance 1
Talents:
Solid Repairs, Tinkerer
Abilities:
None
Equipment:
Datapad, Comlink, Blaster Pistol (Ranged—Light; Damage 6;
Critical 3; Range [Medium]; Stun setting), 200 credits.
Imik Suum is a
Sullustan who once worked for the SoroSuub Corporation on the
planet Genarius. He grew dissatisfied with being just a cog in a
company that produced material for the Galactic Empire, however,
and thus left his job. While not so rough-and-tumble as his Human
friend Seng Windrunner, he has good business sense and is skilled
at working with computers and fixing machinery, both abilities
that the Rebel Alliance has put to good use.
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Seng
Windrunner
Brawn 2 Agility
3 Intellect 2
Cunning
2 Willpower 1 Presence 3
Soak: 2 Wound
Threshold: 12
Strain Threshold:
11 M/R Defense: 0 / 0
Skills:
Athletics 2, Brawl 2, Charm 1, Cool 2, Coordination 1, Gunnery 1,
Leadership 2, Mechanics 2, Medicine 1, Perception 1,
Piloting—Planetary 3, Piloting—Space 3, Resilience 1, Stealth
1, Streetwise 2, Survival 2, Vigilance 2
Talents:
Full Throttle, Skilled Jockey
Abilities:
None
Equipment:
Comlink, Blaster Pistol (Ranged—Light; Damage 6; Critical 3;
Range [Medium]; Stun setting), 200 credits.
Seng Windrunner
was once a member of a swoop gang on the planet Cularin. He raced
in local competitions, and found means of getting into trouble
when he wasn't racing. A run-in with the Jedi—and some
bloodthirsty pirates—showed him the error of his ways. Now he
works on behalf of the Rebel Alliance, undertaking odd jobs in
which his piloting skills prove useful. He is fast friends with
Imik Suum, who shares his outlook regarding the New Order.
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Third
Brother, the Inquisitor
Brawn 3 Agility
3 Intellect 2 Cunning 3 Willpower 3 Presence 2
Soak: 4 Wound
Threshold: 17 Strain Threshold: 15 M/R Defense: 1 / 1
Skills:
Athletics 2, Brawl 2, Coercion 1, Cool 3, Coordination 2,
Discipline 2, Lightsaber 3, Lore 3, Melee 2, Perception 3,
Ranged—Light 1, Resilience 2, Stealth 2, Vigilance 3
Talents:
Grit x2, Insight, Sense Danger, Touch of Fate, Toughened x2,
Uncanny Reactions, Uncanny Senses
Abilities:
Adversary 1; Force Powers [Move—Magnitude, Range and Strength
Upgrades], [Enhance—Control Upgrade], [Foresee—Control
Upgrade]
Equipment:
Armored clothing, comlink, datapd, lightsaber (Lightsaber; Damage
10; Critical 1; Range [Engaged]; Breach 1, Sunder, Vicious 2).
Third
Brother lives for one purpose—identifying and eliminating any
Force-users who might pose a threat to Emperor Palpatine's New
Order. To that end, he is a relentless foe, but will not throw
away his life in a situation that cannot be won. Although he is
Human, he has a pale complexion, is shaved bald, and bears
numerous visible scars; it is not known if they come from damage
suffered in combat, some kind of punishment, or another means.
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Friday, April 10, 2020
Tierfon Mission: Overgrown
-Nate
- Combat Victory: There's a good chance here to fight enemies of the Wookiees, if not necessarily the Empire itself.
- Counter-Intelligence: With the Imperial presence here, it's vital that this mission be kept secret.
- Intelligence: Learning where the enslaved Wookiees are taken is an important discovery.
- Internal Security: Keeping this mission secret also means keeping a close eye on all involved.
- Personnel: This mission provides plenty of opportunities to make sure that the agents involved stay safe from harm.
- Political Support: Although the faction of Wookiees who can be won to the Alliance cause may be small in number, they are huge in stature and ability.
- Recruiting: Any Wookiees who can be recruited are a tremendous asset.
- Resource Acquisition: While they can't provide much in the way or manufactured goods, the Wookiees are a good source for raw materials.
- Sabotage: This is an excellent chance to sabotage the slavers' operations, if not the Empire.
- Space Superiority: Although opportunities for piloting are not so likely on this mission, riding should be more important.
- Support: Teamwork should be crucial to the success of this mission.
- Tech Procurement: The Wookiees possess some unique technology—especially weapon—that could be valuable to the Rebel Alliance.
- The sensor operator can start by making an easy Computers check; success reveals the presence of a Victory-class Star Destroyer in orbit of the planet.
- Whoever is at the comm station can make an average Computers check to monitor comm traffic, which is currently of a mundane nature.
- Next, the pilot should make an average Astrogation check to plot the jump; success means that the PCs reach the edge of Kashyyyk's atmosphere without attracting Imperial attention, while failure means that those aboard the Star Destroyer notice them and scramble fighters.
- If spotted, the situation develops into a chase; the best option for the PCs is to head for the trees, requiring Piloting—Space checks opposed by those of the TIE Fighter pilots. Each time the Imperials are more successful, they narrow the range one band, from starting at Long; success for the PCs means that they increase the range one band, and can escape if it goes past Extreme.
- The TIE pilots open fire as long as they manage to close within short range, turning the situation into a more typical dogfight.
- They do not pursue a vessel below the tops of the trees, but do begin patrols that could present a challenge to the PCs later (see below for details).
- He and five other Wookiees were out scouting on sureggi mounts when a team of Trandoshan slavers attacked.
- Harutecrall managed to escape, although his sureggi died. The others were captured.
- The slavers were traveling in an Ubrikkian cargo skiff and were well armed.
- He believes they have a starship located somewhere in the vicinity, and that they are probably operating with permission from the Imperials.
- Each of the PCs should make Survival checks to ride the sureggi. While failure doesn't cause any real problems, a Despair result means that one runs wild, while success reflects skillful riding and can impress the Wookiees.
- A blastail attacks, hitting an unsuspecting traveler with its tail bulb; this provokes the need for another riding check, as detailed above.
- A young katarn is caught in a wyyyschokk's web, and its mother is lurking nearby. The PCs can ride on past if they wish, but should they want to help, then they need to cut the poor creature free—something that takes
- Finally, the PCs should make Perception checks to notice the slavers as they draw close. Success means that someone recognizes the sound of the cargo skiff, while failure means that they stumble into the encounter unprepared.
- Somebody needs to jury-rig a tracking device, which requires a hard Mechanics check, with bonuses or penalties applied depending on the gear that the PCs have available.
- Once that has been done, someone else needs to plant it aboard the Trandoshans' cargo skiff, which requires moving aboard (or at least close to) it and then making a Skulduggery check, opposed by the pilot's Perception effort, to place it.
- Alternately, a character who devises an alternate means of placing device—for example, using a grapple launcher to project it onto the skiff—could do so, with the relevant skill checks left up to the GM's adjudication.
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Blastail
(Rival)
Brawn 2 Agility
4 Intellect 1
Cunning
2 Willpower 1 Presence 1
Soak: 2 Wound
Threshold: 12
M/R Defense: 0 /
0
Skills:
Athletics 2, Brawl 1, Coordination 2, Perception 2, Ranged—Light
2, Stealth 2, Survival 2
Talents:
None
Abilities:
Tail Bulb (make a Ranged—Light attack to strike the target,
which must then make a hard Resilience check to avoid being
Staggered; if failed, the victim can attempt the check again once
per round)
Equipment:
Bite (Brawl; Damage 3; Critical 4)
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Katarn
Brawn 4 Agility
3 Intellect 1
Cunning
2 Willpower 1 Presence 2
Soak: 5 Wound
Threshold: 15
M/R Defense: 0 /
0
Skills:
Athletics 3, Brawl 2, Perception 2, Stealth 2, Survival 2
Talents:
None
Abilities:
None
Equipment:
Claws (Brawl; Damage 5; Critical 3), Bite (Brawl; Damage 3;
Critical 3).
The katarn is a
quadrupedal predator with an angular snout, a crest of horns atop
its head, a whip-like tail and large, sharp, a thick hide that
protects it from damage and prehensile claws that help it to be an
excellent climber.
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Sureggi
Brawn 5 Agility
2 Intellect 1
Cunning
1 Willpower 2 Presence 1
Soak: 7 Wound
Threshold: 17
M/R Defense: 0 /
0
Skills:
Athletics 3, Brawl 1, Perception 2, Survival 3
Talents:
None
Abilities:
Aquatic (the sureggi can breathe normally underwater as well as on
land)
Equipment:
Bite (Brawl; Damage 5; Critical 4).
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starwars.fandom.com/wiki/Wyyyschokk/Legends
Wyyyschokk
Brawn 4 Agility
2 Intellect 1
Cunning
3 Willpower 1 Presence 3
Soak: 6 Wound
Threshold: 16
M/R Defense: 0 /
0
Skills:
Athletics 3, Brawl 3, Coordination 3, Perception 2, Stealth 1,
Survival 3
Talents:
None
Abilities:
Web-weaving (create a web between two solid objects; victims must
make hard Perception checks to notice it, and hard Coordination
checks to avoid becoming ensnared, and hard Athletics checks to
break free).
Equipment:
Bite (Brawl; Damage 3; Critical 4).
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Zissik,
Trandoshan Pilot (Rival)
Brawn
3 Cunning 2 Presence 2
Agility
2 Intellect 2 Willpower 2
Soak: 3
Wound
Threshold: 15
Strain
Threshold: 11
M/R
Defense: 0 / 0
Skills: Astrogation
1, Gunnery 2, Mechanics 1, Perception 2, Piloting—Planetary 1,
Piloting—Space 2, Ranged—Light 1, Streetwise 1, Underworld 1,
Vigilance 1
Talents: Dead
to Rights, Full Throttle, Skilled Jockey
Abilities: One
free rank in Perception; Regeneration; Claws (see the EotE core
rulebook for details)
Equipment: Flightsuit,
blaster pistol
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Narra,
Trandoshan Sharpshooter (Rival)
Brawn
3 Cunning 2 Presence 2
Agility
2 Intellect 2 Willpower 2
Soak: 5
Wound
Threshold: 15
Strain
Threshold: 11
M/R
Defense: 0 / 0
Skills: Athletics
1, Cool 1, Gunnery 2, Leadership, Lore, Mechanics 1, Melee 1,
Perception 2, Ranged—Heavy 2, Ranged—Light 2, Vigilance 2
Talents: Point
Blank, Side Step
Abilities: One
free rank in Perception; Regeneration; Claws (see the EotE core
rulebook for details)
Equipment: Flightsuit,
blaster pistol, blaster rifle, padded armor
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Nissal,
Trandoshan Stalker (Rival)
Brawn
3 Cunning 2 Presence 2
Agility
2 Intellect 2 Willpower 2
Soak: 4
Wound
Threshold: 15
Strain
Threshold: 11
M/R
Defense: 0 / 0
Skills: Athletics
1, Melee 1, Perception 2, Ranged—Heavy 2, Ranged—Light 2,
Resilience 1, Stealth 1, Survival 1, Vigilance 1
Talents: Expert
Tracker, Hunter, Outdoorsman, Stalker
Abilities: One
free rank in Perception; Regeneration; Claws (see the EotE core
rulebook for details)
Equipment: Heavy
clothing, blaster pistol, blaster rifle, crash survival kit
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Trill,
Trandoshan Brawler (Rival)
Brawn
3 Cunning 2 Presence 2
Agility
1 Intellect 2 Willpower 2
Soak: 4
Wound
Threshold: 15
Strain
Threshold: 11
M/R
Defense: 0 / 0
Skills: Athletics
2, Brawl 2, Cool 2, Melee 2, Perception 2, Stealth 1, Vigilance 2
Talents: Jump
Up, Lethal Blows, Quick Strike
Abilities: One
free rank in Perception; Regeneration; Claws (see the EotE core
rulebook for details)
Equipment: Heavy
clothing, vibroblade, blaster pistol, comlink
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