-Nate
Force and Destiny
(P)Review
Presented
here is an overview of what one can expect from the new Force
and Destiny
core rulebook.
Pages
1-2: Inside title pages
Page
3: Opening crawl
Page
4: Credits
Page
5: Table of contents
Introduction
(pages 6-13)
This
chapter provides some introductory fiction, an example of play, an
overview of the game's style and focus.
Chapter
1 (pages 14-39): Playing the Game
This
is pretty familiar fare, consistent with material from the previous
two core rulebooks.
Chapter
2 (pages 40-109): Character Creation
While
the layout of this chapter is standard, it presents numerous new
possibilities for players.
- Morality, of course, is the new mechanic akin to Obligation and Duty.
- The species for this game are Cerean, Human, Kel Dor, Mirialan, Nautolan, Togruta, Twi'lek and Zabrak.
- There are six new careers, each with its own specializations—Consular (Healer, Niman Disciple and Sage); Guardian (Peacekeeper, Protector and Soresu Defender); Mystic (Advisor, Makashi Duelist and Seer); Seeker (Ataru Striker, Hunter and Pathfinder); Sentinel (Artisan, Shadow and Shien Expert); Warrior (Aggressor, Shii-Cho Knight and Starfighter Ace).
- New motivations specific to Force-users
- Suggestions for group resources, including a starship, along with a Jedi holocron or mentor
Chapter
3 (pages 110-133): Skills
This
is pretty familiar stuff, too.
Chapter
4 (pages 134-153): Talents
This
chapter breaks down the talents for the new careers and
specializations. There seems to be a lot of new material, given the
Force-centered nature of those character options.
Chapter
5 (pages 154-201): Gear and Equipment
While
much of this is similar to what one can find in the other core
rulebooks, there are some notable exceptions.
- For one thing, there's new material involving different kinds of lightsabers, various cortosis items, types of robes, etc.
- There's information about holocrons and ancient talismans, too.
- Lightsaber modifications are added to the list of those for other weapons, including different types of crystals.
Chapter
6 (pages 202-227): Conflict and Combat
This
is pretty familiar stuff.
Chapter
7 (pages 228-271): Starships and Vehicles
The
mechanics in this chapter are much the same as those in previous core
rulebooks, but the different types of vehicles detailed provide some
variety.
- Airspeeders: Civilian model, Talon 1 cloud car
- Landspeeders: Passenger model, A-A3 light speeder truck, 85-XS Odyssey heavy speeder bike
- Wheeled and tracked vehicles: Gallis-Tech 48 roller, groundcar
- Walkers: AT-HCT
- Starfighters: Y-Wing, Delta-6, Delta-7, Delta-12, Lambda shuttle, Pathfinder scout ship, X-Wing, TIE/LN
- Freighters and transports: G9 Rigger, HWK-290, HT-2200, Simiyiar light freighter, ZH-25 Questor
- Capital ships: ADZ-class destroyer, CR90 corvette, IR-3F light frigate, Victory-class star destroyer
Chapter
8 (pages 272-305): The Force
This
chapter provides, not surprisingly, a lot of new material.
- There's a lengthy overview of using the Force in play.
- Eleven new Force power trees: Battle Meditation, Bind, Enhance, Foresee, Heal/Harm, Influence, Misdirect, Move, Protect/Unleash, Seek and Sense.
Chapter
9 (pages 306-339): The Game Master
The
material in this chapter resembles that from other core rulebooks,
except that it is tailored to adventures and campaigns involving
Force-users.
Chapter
10 (pages 340-375): The Galaxy
This
chapter provides an overview of the Star
Wars
galaxy, as expected, along with new planetary profiles: Cerea,
Coruscant, Dagobah, Dorin, Ilum, Moraband (Korriban), Ossus, Weik.
Chapter
11 (pages 376-397): The Jedi and the Sith
There's
a comprehensive account of these two organizations' histories, along
with overviews of other Force-using sects and their lost artifacts.
Chapter
12 (pages 398-421): Adversaries
The
NPCs detailed in this section include some interesting new ones,
including the Imperial assassin, the IG-100 Magnaguard, different
types of Force-users, and new creatures: acklay, jackobeast, jubba
bird, kaaten, kouhun, maalraa, tusk cat, vornskr and ysalamir.
There's also a section specific to the Inquisitorius.
Chapter
13 (pages 422-440): Lessons from the Past scenario
I
didn't read this one, because I intend to play it at some point.
Pages
441-444: Index
Pages
445-8: Character sheet, ship sheet and base of operations sheet
All
in all, this book provides lots of new material for using the Force
in Star Wars
adventures. Most notably, I think it would be invaluable for running
adventures and campaigns set in time periods other than the Rebellion
Era.
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