Monday, December 29, 2014

Stay on Target

This past week, FFG released its first sourcebook for the Age of Rebellion RPG--Stay on Target. This post provides an overview and first impressions of that book.

Pages: Contents
1: Crawl
2: Credits
3: Contents
4: Fiction
5-9: Overview and introduction
10-37: Backgrounds for Ace characters, including Entertainer, Prototype Tester, Clone Wars Veteran, Imperial Defector and Criminal; Ace Duties; three new species, the Chadra-Fan, Dresselian and Xexto; three specializations, the Beast Rider, Hotshot and Rigger; a compiled list of new talents; a list of Ace motivations; two signature ability trees ("This One Is Mine" and "Unmatched Survivability")
38-65: New equipment including five weapons, six sets of armor, five equipment items, two droids, flak cannons, twenty vehicles and seven modifications or additons for vehicles
66-96: Tips for using Ace characters in campaigns and incorporating Astromech droids; new tables for spending advantage, threat, triumph and despair in Ace encounters; rules for beast riding; seventeen new creatures; ideas for Ace missions and rewards

At first glance, of course, this book seems to be ideal for use in an Age of Rebellion game run out of Tierfon Base. Even so, it provides a satisfying addition to this RPG. First and foremost, it is packed with new material. That alone makes it, in this reviewer's opinion, worth the money. I liked the inclusion of the Beast Rider specialization, for aesthetic reasons; it and the Rigger specialization would be a nice addition to an AoR or Edge of the Empire campaign. More importantly, though, any Rebellion-oriented game that features chases and dogfights can benefit from this supplement.


1 comment:

  1. I am tempted to pick up this book in order to work up some starfighter squadron adventures.

    It would be a definite change of pace, game-wise, to have all the PCs in X-Wings.