-Nate
Star
Wars: Age of Rebellion: Legacy
The Clone Wars wrought many
changes on this galaxy, including the transition from the Old
Republic to a New Order, the end of the Jedi, and more. Even so,
remnants of what used to be still remain, providing a link to the
past for those who can find them. Such is the case with a Neti Jedi
named Obah, who was betrayed and murdered on the planet Corellia.
Although her life was cut tragically short, the power of the Force
was with her—and can be with those who stand against the tyranny of
the Galactic Empire.
Adventure
Summary
This adventure begins when the
PCs are contacted by a like-minded being from Corellia, a Drall
historian named Emiss who has heard of their exploits and wishes to
aid them in their efforts. To that end, he reaches out to various
contacts, eventually finding a Rebel sympathizer who can make contact
with Tierfon Outpost and ask for a meeting. They can have the meeting
at a cantina on the beach, where the Drall presents them with an old
comlink. Using it, the PCs can track a weak but persistent signal
down into the sewers beneath Coronet City, where—after facing a
number of hazards—they find a similarly old R2 unit. It presents
them with a test, a hologram of its old mistress, and if they pass it
is willing to accompany them. That is when agents of the Empire
arrive on the scene, however. During the ensuing battle, the PCs
learn that the droid harbors one more secret: Obah's lightsaber.
Planning
and Preparation
While at Tierfon Outpost, the PCs
are called in for a meeting with Major Kento Moorla and Lieutenant
Juno Bast. It is the latter who presents them with a cryptic message
that she recently received.
Recently
a band of freedom fighters scored a daring coup on Corellia. If they
are willing to take another such risk, I have an opportunity for them
to help guard the peace and justice in our galaxy.
There is a date and time
connected with this potential meeting, one that gives them a little
time to prepare if they want to keep the appointment. Given that,
they might be able to requisition some equipment items, at the GM's
discretion, before boarding their ship and taking flight. Whatever
the case, they are given an Ubrikkian cargo skiff for their use on
this mission.
Involving
the Player Characters
This scenario assumes that the
PCs are part of a Special Operations team working out of Tierfon
Outpost, and that they participated in the events of the scenario
“Turncoat.” If either of those assumptions is not the case, then
the GM may need to do some additional work in order to weave them
into this mission.
Mission
Objectives and PC Duty
Detailed below are some of the
ways in which this assignment can tie into different objectives.
- Combat Victory: While more limited in scope than some other missions, this one still presents good opportunities for taking the battle to the Empire.
- Counter-Intelligence: The need for discretion and stealth on this mission is a perfect fit for characters with this duty.
- Intelligence: The secrets possessed by Obah's R2 unit and the holograms it has recorded could be a major score for the Rebellion.
- Internal Security: Given the stakes of what the PCs might accomplish here, it is vital that PCs with this duty guard against any potential treachery.
- Personnel: As always, characters with this duty can look out for their fellows and help ensure success for the whole team.
- Political Support: What the PCs stand to learn from success here could allow them to rally like-minded beings under the banner of the Rebellion.
- Recruiting: While the PCs aren't likely to win over any organic recruits from this mission, they can still gain the posthumous aid of a potent ally.
- Resource Acquisition: As mentioned above, the recordings carried by the R2 unit are of immense value to the Rebellion.
- Sabotage: Success for this mission creates a major setback for those who want to stamp out any remaining sparks of the Jedi Order.
- Space Superiority: Any time the PCs need to escape from a world, there's a chance to cause harm to the Imperial Navy.
- Support: The many challenges presented by this mission provide ample opportunities for PCs with this duty to aid their comrades in arms.
- Tech Procurement: Although the R2 unit might seem like a small prize, the secret that it contains is a truly important acquisition.
Episode
1: A Fellow Enthusiast
As they approach Coronet City on
Corellia, the PCs are haled and asked to identify themselves as well
as their business here. This is a chance to make Computers checks for
forging fake identifications, and Deception to tell a convincing
stories. Assuming that they are allowed to land—in a docking bay
that is detailed below—then they can head out to the appointed
meeting.
The
Downtime Cantina
The meeting takes place at the
Downtime Cantina, which sit on Corellia's noted Gold Beaches. It is
a small structure with a main room boasting several tables and a bar
(A), and a small back room (B).
When the PCs arrive, they find a
variety of being relaxing and having drinks. There is only one Drall,
however, and that is Emiss. He addresses the PCs in a nonchalant way,
using vague hints to establish that they are his intended contacts.
Once he is satisfied, he presents the item that he has found—an
old-style comlink. Pinging it evokes a return signal, albeit a weak
one. With this, along with a successful hard Computers check, the PCs
can track the origin of the signal back into Coronet City—indeed,
back into the disreputable Blue Sector of that location. Once the PCs
set out for that area, continue in the next section.
What is more, although the
Imperials are not yet alerted to the presence of the PCs, the GM
should feel free to have them make Perception checks opposed to
unknown Stealth or Deception efforts in order to build the tension
during this scene.
Episode
2: Down and Out in Coronet City
Once they head back into the
sprawling metropolis, the PCs should make an average Computers check
in order to keep tracking the signal. Eventually it leads them to a
place where it seems to emanate from beneath them. At that point,
those who succeed at easy Core Worlds checks recognize that there is
an extensive sewer system beneath the city, and that the source of
the transmissions can probably be found down there.
The
Storm Sewers
Use the map above as a general
layout for the tunnels that crisscross beneath Coronet City; each of
the following suggested encounters fits a different section. Note
that this scenario doesn't present a complete map of the sewers;
rather, the different locations in the maps, above, should be used as
set pieces for the following encounters.
At one point the PCs run into a
number of duracrete slugs that are feeding on the walls of the
tunnel; they must fight their way through them in order to continue
on their intended route.
Duracrete Slugs (Rival):
Refer to page 22 of the Under a Black Sun PDF for stats.
Inclement
Weather
While the PCs are exploring the
sewers, it starts to rain back up on the surface. At first this means
little to the PCs, but as time passes the flow of water becomes more
of a challenge. In game terms, this causes the tunnels to be treated
as difficult terrain, as detailed on page 227 of the Core Rulebook.
Imperial
Pursuit
Some time later, the PCs should
make Perception checks opposed to the Stealth efforts from a squad of
stormtroopers. Having identified the party's vessel, they begin their
efforts at finding, cornering and neutralizing this band of Rebels.
Stormtroopers (Minions):
Refer to page 420 in the Core Rulebook for stats.
Stormtrooper Sergeant
(Rival): Refer to pages 420-1 in the Core Rulebook for stats.
Episode
3: New Friends and Old Foes
Eventually the PCs find an old
astromech droid that once served Obah the Neti, and now survives
beneath the surface of Coronet City by splicing himself into
available power sources and performing self-maintenance. This moves
the mission into its final stages.
The
Droid
R2-D0 served Obah the Neti
faithfully during her career in the Jedi Order, even when she decided
to leave behind the call to arms of the Clone Wars so that she could
better serve the scrumrats living on Corellia. After the transmission
of Order 66, which caused clone troopers to turn on their Jedi
leaders and thus led to the downfall of the Jedi, Obah tasked D0 with
recording as much of her teachings as was possible, before she was
killed by criminals. For that reason, the droid is prepared to test
those who want its assistance, so as to know if they are worthy.
R2-D0 (Rival): Refer to
page 428 in the Core Rulebook for stats.
The
Test
Once D0 believes he can trust the
PCs—which requires an average Negotiation check, with boost or
setback dice assigned for good or bad argumentation or
roleplaying—the droid projects a holographic recording of Obah, in
which she speaks a single phrase. If the PCs can answer with the
correct response, then she moves on to the next phrase.
- She says, “There is no emotion.” The answer is, “There is peace.”
- She says, “There is no ignorance.” The answer is, “There is knowledge.”
- She says, “There is no passion.” The answer is, “There is serenity.”
- She says, “There is no death.” The answer is, “There is the Force.”
An average Lore check can
recognize these phrases as being part of the old Jedi Code. As long
as one or more of the PCs can provide the correct responses, R2-D0
agrees to go with them. Failing that, they might need to subdue the
droid.
Back
to the Surface
Once they exit from the sewer
tunnels, the PCs need to make their way back to the docking bay in
which they landed. The problem here is that there are more Imperial
stormtroopers assigned to guard this location, so the PCs must sneak
past or shoot their way through them.
Stormtroopers (Minions):
Refer to page 420 in the Core Rulebook for stats.
Stormtrooper Sergeant
(Rival): Refer to page 420-1 in the Core Rulebook for stats.
Relic
of the Past
At a dramatically appropriate
moment, R2-D0 reveals one more secret that it has been keeping:
Obah's lightsaber. It tootles in Binary at the character who can
most likely wield the weapon, and then opens its storage compartment
to reveal the lightsaber. When the time is right, D0 launches it
toward the character best prepared to use it.
Off
into Space
Given the fact that this planet
is home to the Corellian Engineering Corporation and its shipyards,
there are plenty of Imperial vessels in orbit. For that reason, the
PCs face numerous TIE fighters as they make their exit. At the GM's
discretion, if the PCs have built enough of a reputation through
their previous activities, then the Empire could even send one of its
aces after them.
TIE
Pilots (Minions): Refer to page
423 in the Core Rulebook for stats.
TIE Ace (Rival): Refer to
page 423 in the Core Rulebook for stats.
TIE/ln Fighters: Refer to
page 270 in the Core Rulebook for stats.
Familiar Faces?
If
the PCs participated in the events of the scenario “Turncoat,”
then an old enemy, ISB Lieutenant Ennis Dul'Tir—assuming that he
survived the encounter—could show up here, helping to build him
up as a recurring enemy.
|
Epilogue
Success can gain some important
resources for the Rebel Alliance, while failure could lead to
capture, imprisonment, or worse.
Rewards
for Risks
The PCs should earn 10 experience
points each for success, or 5 if they fought the good fight but were
unsuccessful. Additionally, those who played to their motivations
could earn an extra 5 experience points. Finally, any character who
is Force-sensitive gains a tremendous opportunity to learn more about
the ways of the Jedi, including the acquisition of their signature
weapon.
Appendix
1: Opening Crawl
Presented below is
an opening crawl in the style of the Star Wars
movies for use with this scenario.
STAR WARS
AGE OF REBELLION
LEGACY
It
is a time of civil war.
A
mysterious discovery on the planet Corellia leads Rebel heroes into
a
decades-old mystery, one that could lead them into a trap,
or
that could provide them with a powerful new weapon to use
in
their battle against the Galactic Empire.
No comments:
Post a Comment